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Ropecon 2024
Ropecon 2024 was a great experience for games. We played lots of good games, demoed Asian games and met nice people.
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Gaming Year 2021
Covid-19. The pandemic got better, and I got the vaccine shots. I returned to the board game cafe meetings in June. Things have become much better. The number of games I played dropped significantly from 2020: from 753 to 481. In hours, I went from 339 to 266. The main reason for this is Nooa,…
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Gaming Year 2019
2019 was a solid year of games. Updating my game stats app. A major project this year was updating my game stats app. I’ve been keeping my stats in a DIY web app, built with PHP and MySQL some fifteen years ago. I’ve been updating it and adding new features, but I’ve had some problems…
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Gaming Year 2018
2018 was the year of the two-player card game. Look at my top three played games: Magic: the Gathering, KeyForge and Shards of Infinity, all with more than fifty plays. When I look at my lists, it feels like I mostly played new games this year. I managed to do that in moderation, though: we’re…
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Gaming Year 2017
In 2016 I tried 133 new games. That, I felt, was too much, and in 2017, a move was made to correct that. 17% of my plays were spent trying new games, and it felt too much. In 2017, I tried just 67 new games. The total number of plays was also slightly reduced, mostly…
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Cole Wehrle interview
Cole Wehrle is one of the more interesting game designers at the moment. After his debut design Pax Pamir (Sierra Madre Games) in 2015, he has published just few designs – he has a total of three published titles at the moment – but those are all very interesting. While all his other games are…