Tag: Princes of Florence

  • Princes of Neverland

    I noticed something: last time I played Princes of Florence was in January 2003. That’s bizarre. I was really into it at one point, but for some reason it never caught fire. I’ve played it whopping nine times since it came out five years ago, maybe half of those with someone else’s copy. That’s just […]

  • Game idea

    For the last few days, I’ve been thinking about an auction game idea. It just might have something to do with the fact that I played Ra Friday and enjoyed it a lot… Anyway, I’m eager to test my ideas. If it works out, I’ll publish the game on my web site. The game is […]

  • Boardgame club last Sunday: Princes of Florence, Wildlife

    I had a very pleasant board game club meeting last Sunday. Few new games, old favourites and nice people! What more can you wish for? While waiting for more players, I forced Ville to teach me Falling, the crazy Cheapass real-time card game where you try to be the last player to hit the ground. […]

  • The Games Journal is out

    Finally the January 2003 The Games Journal is out. There’s an article about Princes of Florence and Puerto Rico by yours truly, a very interesting article (based on a thesis) about combining electronics and board games and some witty comedy. There’s also the solution for the last month’s Confrontation puzzle, which I thought was unsolvable. […]

  • Board game club meeting

    So, here’s the promised session report. First of all, I was quite satisfied as plenty of people came to play. I didn’t count the total, but well over ten, we had four games going on almost all the time. My games started with Zértz — I’m trying to hook people into it. Jarno was my […]

  • Website update: Tough decisions in games

    Second part in the series "what makes a good game" the tough decisions can be found at my web site. Unfortunately, it’s in Finnish, but here’s an English summary: The article is about what makes good games stand out. The issue I’m pointing at is the tough decisions you have to make. Average roll-and-move game […]