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More precise session data
I did a nice little addition to my board game session database. Previously I’ve been tracking Age of Steam plays by the expansion. That isn’t completely satisfactory, as most expansions include several maps. My software can track expansion plays, so that they count also as plays of the base game — five plays of different…
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Success metric
One of my pet projects has been to create a metric to measure my success in various games. I’m not satisfied with the obvious choices: sheer number of victories means the games I’ve played a lot are on the top, despite the winning percentage, while winning percentage alone lifts the “one win of one game…
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Hot games for Q4/2007
And here’s the one final bit of trivia for 2007, the hot games for Q4. Shouldn’t be any surprises in store, but it’s good to have this one link in the chain of quarterly reports! Goodness continued from the previous quarter as the Thursday games were still in. Agricola is hands down the hottest game…
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Year metric
I’ve been a fan of Matthew Gray’s month metric. Now I happened unto his Every year 2007 update, focusing on the year metric. I haven’t been bothering with that, believing I wouldn’t have many high-scoring games. Well, I thought, why not — it’s a simple thing to add to my game stats package. I was…
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Gaming year 2007
Another year of games is soon over. Gaming year 2006 was good, but I think this one was even better! At least in quality, not necessarily in quantity… Good new games (2006-2007 games) Agricola — This year brought two very good games, worthy of top-10 or even top-5 spot on my personal ratings. Agricola is…
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Gaming year 2006
Once again the year is over and it’s time for the year-end report. Here’s 2005 for comparison… Good games published in 2006 Age of Steam: London and Sun, 1830’s Pennsylvania and Northern California — I’ve played one map from each of the Bézier expansions, and loved both. Interesting new concepts, excellent production quality — great…
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My favourite designers
Larry Levy had a column in Boardgame News called Rating the designers. He wrote about two different approaches to rating the designers, Knizia approach (counting a sum-based score from ratings given to designer’s games) and Seyfarth approach (counting an average). First approach favours someone like Knizia, who has a wide repertoire of games with varying…
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Gaming year 2005
Here’s my traditional year end review. However, I’ve worked the format a bit, hopefully so it’s more interesting for other people to read. I was inspired by Mark Johnson’s post back in 2004, so thanks to Mark! Here’s the deal: first I’ll list the 2005 publications I enjoyed. Then come older games I played for…
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Geek score
Since everybody’s counting their geek score, here’s mine: 75 played + 36 owned = 111 points. That’s, of course, of the The One Hundred games. I consider my played games count pretty good — there’s a bunch of games on the list I don’t care about — and even my owned game count is ok,…
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How to recognise hot games
Let us enter the SuperGeek Zone. Everybody knows Huber happiness, right? It’s a metric of how much happiness you get out of a game. It’s calculated as (game rating — baseline) * average length in minutes * number of games played. Ratings and baseline are on scale from 1 to 10, baseline is typically 4.5.…