We finally got to play Greed, Inc.. It’s definitely as good as it seemed to be! The theme is fun and works well, and the simple mechanics come together as an interesting game.
I got a good taste of how things work, as after the first round of people getting fired, I ended up running a second company and then I spent my first hit of personal money in starting a third one, with an excellent set of asset cards. So, I had three companies! One produced land and a house. Second one turned that house into a loan and the land to a bunch of cotton, which the third one made into textiles. Those textiles could later be turned into blah blah — the most valuable good in the game — and the loan could be made into a new house and some other goods (there’s a nice loop to have).
All this resulted in a sick bunch of money, when I fired myself from all three companies after they failed to make lots of money the next turn after making awesome amount of money.
Considering that two of us managed three companies simultaneously and two of us didn’t and instead spent quite a bit of time waiting for a CEO position, the final result wasn’t a surprise. I won 25-23-17-4. The whole affair was over in 2.5 hours, much faster than we expected.
Greed’s a fantastic game, and my fellow players liked it a lot. I’m hoping we can play it some more, as it’s a game that will reward repeat play, I think. There are some issues — the scoring is kind of grainy and if you get uninteresting asset cards, you might be in for some trouble, but I’ll have to see how these quibbles work out in the long run.
Meanwhile it’s another hit for Splotter, Greed is certainly one of their better games (currently I’d rank them Antiquity, Greed, Indonesia, Roads & Boats, Cannes, Bus, VOC).
2 responses to “First impressions of Greed, Inc.”
How do you find the actual scoring, i.e. the corporate benefits? Do you think they are balanced?
No complaints after one game. I think it’s good the game is not just about who gets most money. Making a bunch of money at the right time is more important – but of course, when the right time is is somewhat out of control.