I studied the rules of 1873 Harzbahn. Here’s a summary I created. It’s based on the July 5th 2011 version of the rules available at the Geek.
Start Auction Round
- first bid for first purchase right
- high bidder goes first, rest in the reverse order of passing
- high bid is Start Premium
- first bidder must buy mine/concession, with face value + Start Premium
- the rest pass or buy with Premium
- once everybody passes, Premium is reduced by 10
- ends when everything is sold, or players pass after Premium is reduced to 0
- unpurchased mines are now closed and certificates returned to bank
Trading Rounds / Auction Rounds
- players may auction available concessions and purchase options
Trading Rounds / Stock Rounds
- in the first Stock Round, the order is as determined in Start Auction Round
- on later rounds, turn order is determined by cash in hand after previous Stock Round (most cash goes first)
Selling shares
- shares from companies that haven’t operated pay one step less than their market price
- price goes down one step per share sold, except:
- when company has not operated yet
- stock value never drops below 50
- MHE shares don’t lose value after MHE has bought a 5T
- token always goes on the bottom of the stack
- directorship remains with the owner of the concession until the company has bought the first compulsory train or becomes insolvent
- no limits on how many shares are in the bank pool, but generally can’t sell director’s share unless someone else has 20%
Buying shares
- when buying from IPO, money goes to bank if company hasn’t operated yet and to the company, if the company has already operated
Forming companies
- railway companies can be formed by a player who owns the concession and can buy at least one share
- first choose initial stock value: 120, 150, 190, 240 or 300 Marks
- shares are placed in IPO space
- owner of concession must buy one, may buy two shares
- companies float from the third original share sold
- two shares left are placed in the bank pool
- owner of the concession builds home stations by placing free station tokens to all marked station circles
- public mining companies can be formed from the second stock round
- player must own one mine, at least one mine must be available and at least one public mining co is available
- two mines are merged, one can be owned by other player if the player agrees
- closed mines can’t be used
- mining co forming process:
- choose unformed public mining co
- choose the initial mines
- initial stock value is the average of face values of the merging mines, rounded down to valid stock value
- mine certs are placed on the charter, as are the assets of the mines
- machine markers remain with the respective mines and cannot be moved
- former owners of the mines get 50% shares of the mining co
- current player is the first director
- Harzer Werke AG is special
- can be formed on the first SR by the owner of #12, if #12 is one of the initial mines
- only Vor-Harzer mines are allowed
- if #12 owner doesn’t form HW on the first stock round, any Vor-Harzer mine can form it on the second round
Exercising purchase options
- owner of a purchase option can buy 20-40% of a company with a single purchase action
- company is then released from receivership, acting player is the new director
- purchase options that are not exercised are forfeit without compensation
MHE shares
- no player is ever the director of MHE
- once the MHE acquires a 5T, share value can’t be changed by selling shares
Machines and Rolling Stock
- railway companies can buy trains and switchers
- mines can buy machines and switchers
- units can be purchased as machines or trains
- switchers are unlimited, mining companies can own one per mine
- railways can own unlimited switchers, but can’t use them to generate revenue
- machines cannot be traded, railway companies can trade trains
Operating Rounds
- independent mines first in asc order of face values, then public companies in desc order of stock value, then MHE
Operation of Private Mining Cos
- build track
- if not connected to state railway, company can make one tile lay or upgrade
- if pvt mining co pays construction costs, the owner is reimbursed from bank
- track building can’t block concession routes
- production
- fixed revenue if unconnected
- revenue depends on machines and switchers if connected
- deduct maintenance costs depending on game phase
- maintenance costs are paid from treasury if necessary and mine is closed if bankrupt
- profit is paid 50% to owner and 50% to treasury
- purchase and scrap machines
- machines can be upgraded to bigger machines; old one is scrapped automatically
- machines cannot be voluntarily removed
- multiple upgrades are possible in one round
- switchers can be bought from bank and from other companies
- if maintenance is due, either buying or selling co must pay maintenance
- independent mine can own one switcher, so old switchers are scrapped
- closing
- owner can close the mine
- owner gets the mine co treasury
- mine retains 1-machine, scraps everything else
Operation of Public Mining Companies
- no track builds or upgrades
- production
- sum of revenues of mines owned
- can move switchers freely between mines
- deduct maintenance costs
- profit is withheld or paid out (50% or full payout)
- bank rounds in favour of the player
- stock value
- up to three jumps, depending on distributed value vs the current stock value
- token always goes on the bottom of the stack
- purchase mines
- can buy one mine per OR from a player or a closed mine from bank
- price from player is between 1 Mark and twice the face value
- price from bank is always face value
- purchase and scrap machines
- machines upgrade previous machines
- public mining co may own at most one switcher per mine owned
- issue new shares
- 50% company can issue three new shares; all shares are now 20%
- 20% company can issue five new shares; shares are now 10%
- to issue new shares, 20% co owner must own at least 40% of shares
- new shares go to initial offering and when they are paid, they pay to company
- Harzer Werke is special
- HW gets additional revenue of 50 Marks every OR
- HW can only buy Vor-Harzer mines
Operation of Railway Companies
- build track
- placing or upgrading track is only permitted if all new track is accessible for the building company
- lay or upgrade two tiles, if both are
- yellow or
- green with two unconnected track sections
- hills 50 Marks, mountain 100 Marks, high mountains 150 Marks
- if company builds the concession route of another company, bank reimburses construction costs to the director of the building company
- the concession route must be built on the first OR of an operating company as a single building action
- all costs must be paid, even if the tiles were earlier built by another company
- in companys first OR, no other track can be built
- if concession was already complete, company can build other track on first OR
- stations
- one station per OR
- stations are placed active face up
- station on empty circle: 100 Marks to bank
- station replacing inactive station: 50 Marks to the company whose token is replaced
- no permission required to replace inactive station
- new station must be accessible
- continuous route from active station, without any state track or blocked villages
- running trains
- route must contain one station, active or inactive
- routes may not end in blocked towns or villages
- routes must end if they enter a town hex
- state railway can never be a part of a route
- a n-train runs n routes, which must form a connected network
- concession route must be serviced with a standard train (not a diesel)
- no routes serviced by standard trains can have any track in common
- diesel services concession route and all other valid routes that are connected to the concession route
- diesel routes must always start and end at own station tokens
- as many routes as possible must be serviced, all routes must be serviced as far as possible, maximizing revenue is not required
- all serviced stations are active, all other tokens become inactive
- tokens on concession routes never become inactive
- calculating revenue
- values of all stations of the company that are run to by a standard train
- each station is counted only once, no matter how many trains run to it
- each stop counts as 10 Marks, if at least one standard train runs to it
- completely blocked villages (on concession route): 0 Marks
- stations and stops run to by a diesel: 10 Marks
- open mines run to by standard trains: mine’s multiplier x the size of the largest train running to the mine
- mines are counted once, and mines in blocked hexes are not counted
- plants pay the specified value, size of the train does not matter
- plants in blocked hexes are not counted
- deduct the maintenance costs of trains and switchers
- profit is distributed as with the public mining companies
- buying and scrapping trains
- in the first OR a standard train must be bought
- NWE can’t buy a 1 as a compulsory train
- if can’t buy compulsory train, company becomes insolvent and goes into receivership
- director doesn’t have to buy an used train to avoid insolvency
- when compulsory train is bought, concession is removed from the game; if somebody else has more shares than the owner of concession, they become the director
- QLB has a built-in compulsory train
- there are no limits to owning trains
- only one diesel can be owned at any time
- max price of train, switcher or Diesel from another company is twice the face value
- last standard train of a company cannot be scrapped or sold
- issue new shares
- if all shares are held by players and director has 40%, director can issue new shares
- QLB
- no concession and only one home station
- built-in compulsory train services Quedlinburg hex only, which counts as the obligatory servicing of the concession route
- Quedlinburg can be counted twice
- diesel owned by QLB must run to Quedlinburg
- Operating MHE
- pays 100 x train size as dividends, adjusts share value
- in the last OR of every set, MHE replaces old train by a new standard train (can be same size as the old train)
- when MHE buys a 5T, it stops buying trains and share value becomes fixed
Insolvency and Receivership
- companies become insolvent if
- can’t buy a compulsory train
- revenue is lower than maintenance and treasury doesn’t contain enough money
- shares are returned to the bank without compensation
- IPO shares are moved to pool and company gets paid for them
- if this doesn’t create enough money, then company stock is changed from 50% to 20% and company gets paid for the new shares
- if this doesn’t create enough money, company is converted to 10%
- if there’s still not enough money, bank pays the missing costs; share value may rise
- if the insolvency was triggered by compulsory train, company now buys a train from bank
- in other cases, companies buy a train or machines, scrap obsolete machines and trains
Receivership
- profit is withheld, no drop in stock value
- if maintenance can’t be paid, company is recapitalised
- to release a company from receivership, a purchase option must be auctioned
- exercising a purchase option releases a company from receivership
Game End
- share value reaches 1000, game ends after current OR
- start of phase 5, two sets of 3 ORs are played
- cash + shares + face values of independent mines
2 responses to “Harzbahn 1873 summary”
Good summary – this sounds like a fun variant. I will keep my eye out for it.
Wow! Thats quite a lot of rules to remember. :p