Category: Statistical lunacy

  • How to recognise hot games

    Let us enter the SuperGeek Zone. Everybody knows Huber happiness, right? It’s a metric of how much happiness you get out of a game. It’s calculated as (game rating — baseline) * average length in minutes * number of games played. Ratings and baseline are on scale from 1 to 10, baseline is typically 4.5. […]

  • StreetSoccer ratings

    When I walked to work today, I thought about StreetSoccer. I don’t count the play-by-web games in my statistics, but if I did, StreetSoccer would be second on my most-played games list; I’ve so far played 270 games at Little Golem. Early on my career my rating dipped down to below 1400 (it’s an ELO […]

  • Games of 2004

    Another year gone, another report of year’s activities. Once more, there’s probably more information than anyone wants to know, but it’s more for me anyway. Once again I played more than 100 different games — 113 to be precise. That’s less than last year, but then again, I played overall less games this year. Numbers […]

  • Some statistics

    I thought I’d entertain you with some statistics. This has nothing to do with games, but my blog, so feel free to skip this one. Anyway, I took everything I had written to Gameblog and wrote a program to count it. According to my counts, I’ve written about 135 000 words before this entry. That’s […]

  • Tournament scoring system

    There’s been some talk on Spielfrieks about tournament scoring systems. Paul Sauberer suggested awarding chances at prize draw, instead of ranking points. Now that’s a neat idea! It could be worth using sometimes. Paul’s idea of five chances for winner with some bonuses for the length of games sounds good, too. That way winning every […]

  • Every year games

    Inspired by Matthew Gray’s list, I thought I’d check which games I’ve played every year while I’ve kept count. These games I’ve played every year since 2001: 6 Nimmt, Lost Cities and Tigris & Euphrates. Carcassonne, Citadels, Battle Line, En Garde, Spacebeans, Manhattan, Princes of Florence, Ricochet Robot, Samurai and Bohnanza will join the list […]

  • Games of 2003

    Here it is — the fabled games of 2003 overview (see the 2002 report). Enjoy. As it turned out, I played some games after I had posted this on mailing lists, but fortunately the data is still correct… It’s always interesting to make this list, though it’s also quite annoying to try to select a […]

  • Overview

    I’ve been working on my yearly overview. It’s pretty much ready, but I won’t post it before January just in case I play something before the new year. Meanwhile, here’s the overview from last year.

  • Randomness of games

    New use for my spreadsheets! Consider this: if the outcome of a game is random, the win percentage should depend on the amount of players. In a completely random two-player game it should be 50% after enough games. Well. My spreadsheet enters the picture here. I can count the average number of players in each […]

  • Game stat madness continues

    Hein Hundal contacted me about my game stats madness and described a very interesting rating system, which was easy enough to implement. It’s basically a way to calculate what is the probability that one is better than an average opponent. Here’s how it’s calculated for each game: First count the harmonic average of number of […]