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Website update: Tough decisions in games
Second part in the series "what makes a good game" the tough decisions can be found at my web site. Unfortunately, it’s in Finnish, but here’s an English summary: The article is about what makes good games stand out. The issue I’m pointing at is the tough decisions you have to make. Average roll-and-move game…
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Finnish Game of the Year awards 2002
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Die Macher preview
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Weekend gaming plan
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Ziploc bag overusers anonymous
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Computer games & Mah Jong
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Zèrtz
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Summer of abstract gaming
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Die Macher — finally