Gameblog

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  • Gaming Year 2023
  • 1825 notes
  • The Mind

    The game: The Mind by Wolfgang Warsch. The game is published by NSV in 2018. I do not actually have this game at all, yet. I’ve bought a copy now and will get it soon. Elevator pitch: The much-hyped co-op game of playing cards in the correct order without speaking. The game that is so much more…

    June 1, 2018
    Reviews

    The Mind
  • Shards of Infinity

    I’ve bought a copy of this game myself. The game: Shards of Infinity by Gary Arant and Justin Gary. The game is published by Ultra Pro in 2018. Elevator pitch: A dueling deck-builder from the makers of Ascension, Shards of Infinity is Star Realms with couple of new twists. What’s in the box? Fairly small box features bunch of cards…

    May 28, 2018
    Reviews

    Ascension, Hero Realms, Shards of Infinity, Star Realms
  • Darwin’s Choice

    I received a review copy from the publisher. No money changed hands. My copy is a pre-release preview copy, and may differ from what is actually published. The game: Darwin’s Choice by Marc Dür, Samuel Luterbacher and Elio Reinschmidt. The game is presented in Kickstarter by Treecer in 2018. Elevator pitch: This game of evolution has players mutating…

    May 8, 2018
    Reviews

    Darwin’s Choice, Evolution
  • For-Ex

    I’ve bought For-Ex with my own money. The game: For-Ex by Tom Russell, published by Hollandspiele in 2017. Elevator pitch: This is a game of foreign exchange trading: players trade seven different currencies, trying to make profit with future trading. What’s in the box? The flat box contains a currency rate board, lots of laser cut chits, card…

    March 26, 2018
    Reviews

    For-Ex
  • Gaming Year 2017

    In 2016 I tried 133 new games. That, I felt, was too much, and in 2017, a move was made to correct that. 17% of my plays were spent trying new games, and it felt too much. In 2017, I tried just 67 new games. The total number of plays was also slightly reduced, mostly…

    January 1, 2018
    Statistical lunacy

    A Feast for Odin, A Few Acres of Snow, Afrikan tähti, Arkham Horror, Blue Moon, BONK, Cat Tower, Coconuts, Da ist der Wurm drin, Das magische Labyrinth, Dawn of Peacemakers, Duck Dealer, Dungeon Rush, Escape the Room: Mystery at the Stargazer’s Manor, Europa Tour, EXIT: The Game, Fashion Show, Guess Who?, Hero Realms, Innovation, Joylings, Klack!, Love Letter, Mechs vs Minions, Mombasa, Mountains of Madness, Mysteries of Peking, Near and Far, Nusfjord, Pandemic Legacy, Pax Pamir, Santorini, Savage Planet, Sidereal Confluence, South African Railroads, Super Rhino, Terraforming Mars, The Colonists, The Great Zimbabwe, The Little Prince: Make Me a Planet, Tigris & Euphrates, Tumbling Tower, Ty Beanie Boo’s Friends Game, Unlock!, Yokohama
  • South African Railroads

    I bought this game – I was actually the first person to buy the game from Winsome Games when it was first announced. The game: South African Railroads by John Bohrer, published by Winsome Games in 2011. Elevator pitch: A game of shares, railroads, and auctions set in South Africa, streamlined from the earlier Pampas Railroads and…

    November 7, 2017
    Reviews

    South African Railroads
  • Cole Wehrle interview

    Cole Wehrle is one of the more interesting game designers at the moment. After his debut design Pax Pamir (Sierra Madre Games) in 2015, he has published just few designs – he has a total of three published titles at the moment – but those are all very interesting. While all his other games are…

    November 1, 2017
    Less about games

    An Infamous Traffic, John Company, Pax Pamir, Root
  • Dawn of Peacemakers preview

    Sami Laakso was kind enough to loan me a preview copy of Dawn of Peacemakers to try out. I had the game for a week or so, and was able to play it for a while. The game had near-final art, prototype components, and lots of flavour text missing. The game is coming to Kickstarter in…

    October 19, 2017
    Reviews

    Dawn of Peacemakers
  • My top 100 list 2017

    I’ve finished my annual project and compiled the 2017 top 100 list. It was a very good season, there are plenty of new games on the list. There are also several new games in the top 10, and the top 3 is all new games. Crazy! You can find the list on BoardGameGeek.

    September 26, 2017
    Statistical lunacy

  • Deja-vu

    I played Deja-vu at the local board game cafe. How very convenient! The game: Deja-vu by Heinz Meister, published by Amigo (and several other publishers) in 2017. Elevator pitch: A combination of a memory game and a reaction test: pick up the items you’ve seen twice in the cards, but make no mistakes! What’s in the box? A huge…

    August 17, 2017
    Reviews

    Deja-vu
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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