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  • Another lost game of Go + some escaping from Alcatraz

    Another game of Go, another loss to Janne. This time the numbers were more to my favour, 62-75. It was quite an interesting game, actually — Janne started killing one of my groups right away and actually managed to do it — when he did it, the group was about 20 stones. However, I got…

    September 26, 2002
    Session reports

    Alcatraz, Go
  • Die Macher game happens!

    I was getting ready to face the truth: I wouldn’t play Die Macher this weekend. But no, I will! I sent a sms to my friend, who had been interested but said his weekends were busy. I checked the situation and he said he might be going home for the weekend, or might not. And…

    September 26, 2002
    Less about games

    Die Macher
  • Second game of Go

    We played another game of Go yesterday. This time the stones weren’t on my side: Janne beat me 76 to 51 (I was black, he gave me again 9 stones handicap). I managed to build a very nice and large territory in the middle of the board, but that was pretty much all I got.…

    September 26, 2002
    Session reports

    Go
  • Go game yesterday

    Well, I did play a game of Go yesterday. We played on a 19×19 board and Janne gave me handicap of nine stones (he’s about 15k, I’m about 25k). It was an interesting and pretty close match, which I eventually won by 4 points. I had more separate batches of territory, but he had about…

    September 25, 2002
    Session reports

    Go
  • Die Macher game status

    Oops, my Die Macher game player count looks bad. I currently have only one player; one who was coming maybe confirmed he can’t make it. I’ve started a bit more aggressive advertising, using every channel I know. Let’s hope I can get at least one more player, so we can play the game. On the…

    September 24, 2002
    Less about games

  • New features at game profiler

    I got very good and constructive feedback from Iain Cheyne and have now started to implement his ideas to the Game Profiler. At the moment they are concentrated on the users’ side. It’s now possible to leave fields empty. As a default, the system gives results from the top 100 list only. If you want,…

    September 23, 2002
    Statistical lunacy

    Game Profiler
  • Article project

    I’m planning to do an article, interviewing the members of the Finnish Game of the Year jury. I’ve already received their contact information, now I’m thinking about questions to ask. I’m hoping I’ll be able to send out the questions by e-mail today. Let’s see how it goes. It’d be interesting to know how they…

    September 23, 2002
    Less about games

  • Excellent Die Macher review

    Don’t expect much links from me, this is not that kind of weblog. Still, I’ll occasionally bump into really good games-related content in the web and will mention it here as well. Dan Bosley has written a very good Die Macher review on the Terminal City Gamers web site (or read it from Boardgamegeek). It…

    September 20, 2002
    Outside world

    Die Macher
  • Web of Power

    For Finnish users, there’s a new review at my web site: Web of Power. I’ve played lots of this lately and as you might notice from my Top 10 list, I value the game very highly. It works nicely from any number of players from three to five (I like it best with four, then…

    September 19, 2002
    Reviews

    review, Web of Power
  • Website update: Tough decisions in games

    Second part in the series "what makes a good game" the tough decisions can be found at my web site. Unfortunately, it’s in Finnish, but here’s an English summary: The article is about what makes good games stand out. The issue I’m pointing at is the tough decisions you have to make. Average roll-and-move game…

    September 19, 2002
    More about games

    Princes of Florence, Puerto Rico
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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