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Gulo Gulo
I tried Gulo Gulo with Johanna recently. It’s a children’s game from Wolfgang Kramer and collaborators. The idea is simple: players advance on a path, trying to reach the end. What makes Gulo Gulo stand out is the method of movement. Players move by picking small wooden eggs from a bowl! If you want to…
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Multiplayer games for two
Iain asked me about other multiplayer games that work with two (other than Caylus, that is). Well, here’s a small list: First of all there are few games with modular boards that scale really well. Samurai is the king of scalable games, as it works really well with two, three or four. Some might actually…
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Amazing game of Caylus
Manu was picking up his games for the German order and had time for a game, so we played Caylus, since he’s getting it in the order and hadn’t played it yet. It was just the two of us, but as we all know, Caylus is a particularly excellent two-player game. The game was superb!…
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Another quick BSW session: classics, Einfach Genial
My BSW session today was very classical, one could say. I played San Juan (and well this time, too), St. Petersburg (pretty close game, even though I thought otherwise in the beginning) and Puerto Rico (two games I didn’t win, quite a few stupid moves from me). Could it be more typical? I also played…
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Quick BSW session: San Juan and Caylus
I popped in BrettSpielWelt to play few games. San Juan didn’t go too well for me: everybody else had Prefectures and Quarrys, I didn’t get any… It was an obvious loss, and I don’t think I did that many mistakes, either. Well, the cards giveth and the cards taketh away, that’s what you get. Caylus,…
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Gameblog wins awards!
I’m proud to tell you, my dear readers, that Gameblog has won an award! Gone Gaming Board Game Internet Awards jury gave Gameblog the best session report award for my Essen 2005 coverage. That’s not all! Gameblog also got an honorable mention for the award of the best game blog (winner was Chris Farrell’s blog,…
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My favourite designers
Larry Levy had a column in Boardgame News called Rating the designers. He wrote about two different approaches to rating the designers, Knizia approach (counting a sum-based score from ratings given to designer’s games) and Seyfarth approach (counting an average). First approach favours someone like Knizia, who has a wide repertoire of games with varying…
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Gargon
A review of Gargon is up on my site. Gargon by Rüdiger Dorn is a small card game from Amigo. Gargon is one of those kind of traditional, yet quirky games. The idea is basically a trick-taking game, but it would stretch the definition of trick-taking to fully include Gargon in that lot. Weird ideas…
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Good service from Spiele-Offensive
I must say Spiele-Offensive gets a nod from me. I recently placed a big order (almost 600 euros) there, driven by their selection (Neuland being the biggest incentive, I mean, I thought the game was firmly in the unavailable, you’ll-never-ever-get-it category). Ordering and paying (with credit card through PayPal) was easy and their shipping costs…
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Blue Moon
Blue Moon is a fantasy world developed by Reiner Knizia and at the same time the first game set in that world. A board game is on the way, so it won’t remain the only Blue Moon game for a long time. Gotta get them all Blue Moon is about eight different peoples, all mixed…