Gameblog

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  • 1825 notes
  • Gulo Gulo

    I tried Gulo Gulo with Johanna recently. It’s a children’s game from Wolfgang Kramer and collaborators. The idea is simple: players advance on a path, trying to reach the end. What makes Gulo Gulo stand out is the method of movement. Players move by picking small wooden eggs from a bowl! If you want to…

    February 6, 2006
    Session reports

    children’s games, dexterity games, Gulo Gulo, Wolfgang Kramer
  • Multiplayer games for two

    Iain asked me about other multiplayer games that work with two (other than Caylus, that is). Well, here’s a small list: First of all there are few games with modular boards that scale really well. Samurai is the king of scalable games, as it works really well with two, three or four. Some might actually…

    February 3, 2006
    More about games

    Africa, Antiquity, Attika, Samurai, two-player games
  • Amazing game of Caylus

    Manu was picking up his games for the German order and had time for a game, so we played Caylus, since he’s getting it in the order and hadn’t played it yet. It was just the two of us, but as we all know, Caylus is a particularly excellent two-player game. The game was superb!…

    February 3, 2006
    Session reports

    Caylus, two-player games
  • Another quick BSW session: classics, Einfach Genial

    My BSW session today was very classical, one could say. I played San Juan (and well this time, too), St. Petersburg (pretty close game, even though I thought otherwise in the beginning) and Puerto Rico (two games I didn’t win, quite a few stupid moves from me). Could it be more typical? I also played…

    February 2, 2006
    Session reports

    BrettSpielWelt, Einfach Genial
  • Quick BSW session: San Juan and Caylus

    I popped in BrettSpielWelt to play few games. San Juan didn’t go too well for me: everybody else had Prefectures and Quarrys, I didn’t get any… It was an obvious loss, and I don’t think I did that many mistakes, either. Well, the cards giveth and the cards taketh away, that’s what you get. Caylus,…

    February 1, 2006
    Session reports

    BrettSpielWelt, Caylus, San Juan
  • Gameblog wins awards!

    I’m proud to tell you, my dear readers, that Gameblog has won an award! Gone Gaming Board Game Internet Awards jury gave Gameblog the best session report award for my Essen 2005 coverage. That’s not all! Gameblog also got an honorable mention for the award of the best game blog (winner was Chris Farrell’s blog,…

    January 30, 2006
    About the Blog

    awards, Gone Gaming Board Game Internet Awards
  • My favourite designers

    Larry Levy had a column in Boardgame News called Rating the designers. He wrote about two different approaches to rating the designers, Knizia approach (counting a sum-based score from ratings given to designer’s games) and Seyfarth approach (counting an average). First approach favours someone like Knizia, who has a wide repertoire of games with varying…

    January 30, 2006
    Statistical lunacy

    Reiner Knizia, Splotter, statistics, Wolfgang Kramer
  • Gargon

    A review of Gargon is up on my site. Gargon by Rüdiger Dorn is a small card game from Amigo. Gargon is one of those kind of traditional, yet quirky games. The idea is basically a trick-taking game, but it would stretch the definition of trick-taking to fully include Gargon in that lot. Weird ideas…

    January 27, 2006
    Reviews

    card games, Gargon, review, trick-taking games
  • Good service from Spiele-Offensive

    I must say Spiele-Offensive gets a nod from me. I recently placed a big order (almost 600 euros) there, driven by their selection (Neuland being the biggest incentive, I mean, I thought the game was firmly in the unavailable, you’ll-never-ever-get-it category). Ordering and paying (with credit card through PayPal) was easy and their shipping costs…

    January 26, 2006
    Less about games

    Caylus, Neuland, shopping, Spiele-Offensive
  • Blue Moon

    Blue Moon is a fantasy world developed by Reiner Knizia and at the same time the first game set in that world. A board game is on the way, so it won’t remain the only Blue Moon game for a long time. Gotta get them all Blue Moon is about eight different peoples, all mixed…

    January 25, 2006
    Reviews

    Blue Moon, card games, collectible card games, review, two-player games
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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