Gameblog

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  • Gaming Year 2021
  • 1825 notes
  • Staying Power

    On a GCL Amoeba discussion, Eric Brosius started a discussion on his Staying Power metric he calculates for the games he has played. That interested me enough that I implemented the same metric in my own game stats. The way it works is that for a start, it’s an average of number of times a […]

    January 28, 2020
    Statistical lunacy

  • Best 30 years of games – Jan 2020 edition

    I wanted to take a look at the best years of games, but didn’t feel like going through everything and ordering it manually. Fortunately, I was able to come up with an automatic solution. I have logs of all my game plays since 2001 and could use that data to rank the years. The solution […]

    January 22, 2020
    Statistical lunacy

  • Gaming Year 2019

    2019 was a solid year of games. Updating my game stats app. A major project this year was updating my game stats app. I’ve been keeping my stats in a DIY web app, built with PHP and MySQL some fifteen years ago. I’ve been updating it and adding new features, but I’ve had some problems […]

    January 9, 2020
    Statistical lunacy

    1825, A Feast for Odin, Afrikan tähti, Altiplano, Caverna: Cave vs Cave, Coconuts, Combo Color, Conflict of Heroes, Cribbage, Da Vinci Code, Dawn of Peacemakers, De Vulgari Eloquentia, Decrypto, Fashion Show, Food Chain Magnate, Greed Incorporated, Hero Realms, Imperial Settlers: Empires of the North, Indonesia, Just One, KeyForge: Call of the Archons, Krass Kariert, L.L.A.M.A., La Granja, Love Letter, Lovecraft Letter, Magic: The Gathering, Mombasa, Mysteries of Peking, Nusfjord, On the Underground: London/Berlin, Pandemic: Rapid Response, Pax Pamir, Polarity, Potion Explosion, Q.E., Res Arcana, Roads & Boats, Santo Domingo, Shards of Infinity, Solarius Mission, Spirit Island, Tapestry, Texas Showdown, The Colonists, The Taverns of Tiefenthal, Tokyo Highway, Undaunted: Normandy, Who Did It?, Wingspan
  • Escape from the Starline Express

    Escape from the Starline Express by Alessandro Deriu, published by Professor Puzzle in 2019. I bought a used copy myself, because this was a new escape room game series for me – I’ve never tried one of these before. Elevator pitch: An escape room puzzle game where you hunt down diamond thiefs in a 1920s […]

    December 16, 2019
    Reviews

    Escape from the Starline Express
  • My top 20 games

    Here’s a top 20 list of games I like. This is based on my annual top 100 lists. I’ve been doing those since 2014, so I thought there’s some history there I could use. Here’s the latest edition on BGG. I scored each list: the first game gets 100 points, next one 99 points and […]

    December 13, 2019
    More about games

  • GM free roleplaying

    I’ve had some interest in roleplaying games before. It’s my first hobby gaming interest, really: my tabletop gaming hobby began with roleplaying games, before Magic or hobby board games. I’ve never played much, though. Most of the time my interest has been fairly theoretical. I played D&D as a kid and some Changeling in university. […]

    December 5, 2019
    More about games

    Fiasco, Kingdom, Microscope, The Deep Forest
  • Freezing Death: Finnish Winter War

    Freezing Death: Finnish Winter War by Antti Lehmusjärvi and Olli Kleemola, published by Linden Lake Games after a successful Kickstarter campaign in 2019. I got a review copy on loan from Linden Lake Games. I know Antti and have a professional relationship with him: I have used his services as a lawyer and have built […]

    November 17, 2019
    Reviews

    Freezing Death: Finnish Winter War
  • Tapestry

    The game: Tapestry by Jamey Stegmaier, published by Stonemaier Games in 2019. I got a review copy from Stonemaier Games. Originally they told me no, but when a local gamer who had preordered the game got a dented box, Stonemaier had him pass the damaged copy to me, while he got a brand new game […]

    October 27, 2019
    Reviews

    Tapestry
  • Combo Color

    The game: Combo Color by Charles Chevallier and Laurent Escoffier, published by Asmodee in 2019. I got a review copy from Asmodee Nordics. Elevator pitch: A strategic colouring game where players try to score points by colouring valuable areas on the board. What’s in the box? The fairly big but shallow box contains four dry […]

    September 25, 2019
    Reviews

    Combo Color
  • Amul

    The game: Amul by Remo Conzadori and Stefano Negro, published by Lautapelit.fi in 2019. I don’t own a copy, I’ve played with copies owned by other people. Elevator pitch: A card drafting and set collection game for up to eight players. What’s in the box? The game is a deck of cards, a small central […]

    September 22, 2019
    Reviews

    Amul
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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