…game state; if some event needs more information, it’ll ask for example to check if a certain card is available in the library). Given all this, I think the digital storybook is the only way to go. It’s just much better than a paper book. It’s also a pleasure to use, and works well on…
…auctions. I think he had about five landscapes in front of his train before he did anything. But then he just whizzed past us and eventually won the game easily. Bummer. I was second with 7 landscapes built. I think it’s a very strong strategy to save your money as much as possible. I’ll have…
…cells are used for the clues and the rest are empty — except the one with the treasure. The game comes with plenty of cards to use so if you choose one randomly, you’ll have no clue what’s coming. I’d guess there are 14 two-sided cards, but it feels like there’s more of them. But…
…scorings are more common, partly because you have fewer meeples and don’t want to tie them up for a long time. That means there are fewer options to barge in on someone’s island, and the rowing boat scoring means there’s no competition for the large fields (which some most certainly will see as a positive)….
…game). In any case, this is a good game for kids, nice practise to make the kids ready for more adult reaction test games. The publisher, Beleduc, seems to be one of those companies making quality children’s toys and games, like Selecta and Haba. It’s a German company, no surprises there… The components in this…
…a game called Arimaa (Arimaa at BoardGameGeek). Arimaa was intentionally designed to be a difficult challenge for a computer to play. The approach is, however, boring: the game’s difficulty arises from a very wide space of possible moves, which can’t be pruned easily. Free initial setup renders the use of opening libraries impossible. Well, that’s…
…system I built. It’s been a tedious process, but now I can meddle with the reviews easily anywhere, using a browser. Writing new stuff is a lot easier now and having all the text in a database makes all sorts of data manipulation possible. I’m a huge fan of all sorts of systems that facilitate…
Dokmus is published by Lautapelit.fi, and I received a free review copy from the publisher. The game: Dokmus by Mikko Punakallio, published by Lautapelit.fi in 2016. Elevator pitch: A tactical puzzle. Twist and move the boards in order to expand your influence all over the board. What’s in the box? There are eight double-sided board…
…Gameblog? Yes, I’m a regular reader No, just a random visitor How do you usually read the blog? The old-fashioned way, like web sites are usually read Using a RSS reader (or Päivän pamaus) What’s your favourite topic here? What makes you come back to Gameblog? After completing the form and submitting it, you will…
…cases is the nature of the map. It’s not a single slice of time and space, but instead shows multiple snapshots of the people acting in the city. You can see the criminal perform the deed, then you can trace his or her steps back and forth in time – where did they come from,…