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  • John Bohrer on Age of Steam expansions

    In a Geek thread called Italy is for AoS experts and France is for AoS beginners John Bohrer ranks the different Age of Steam expansion maps in this order by the level of their difficulty (from easy to difficult): France, US Rust Belt (basic map), England, Scandinavia, Germany, Western US, Ireland, Korea and Italy. The…

    November 3, 2005
    More about games

    Age of Steam, expansions
  • Helcon 2005 — Saturday

    Saturday was games, games, games. About 50 people participated, playing lots of games. Few bigger ones were scheduled and the Memoir ’44 tournament kept on going. Here’s my games: Indonesia. Splotter was the theme of the day, and I started with Indonesia. The game’s about development of Indonesian economy. When the game begins, there are…

    November 2, 2005
    Event reports

    Antike, Antiquity, events, Helcon, Indonesia, Jungle Speed, Memoir ’44, Phantom Rummy, Splotter
  • Helcon 2005 — Friday

    Helcon 2005 was already the fourth time the event was organised. This time we had a new location, a meeting hall of The Finnish Evangelical Lutheran Mission. It was a good location for many reasons: it was clean, had enough room, there were lots of tables, good kitchen facilities and a possibility to rent a…

    October 31, 2005
    Event reports

    Cash’n Guns, Einfach Genial, events, Heckmeck am Bratwurmeck, Helcon, Memoir ’44, Memoir ’44 Overlord
  • Designers write about their games

    It’s always interesting when designers step up and discuss their games. There have been two great examples of that recently: Gathering of Engineers: Daddy, Where Did Havoc Come From?, written by KC Humphrey, the designer of Havoc: The Hundred Years War and the input from Mac Gerdts, the designer of Antike; for example, this thread…

    October 31, 2005
    More about games

    Antike, Havoc: The Hundred Years War
  • The One Hundred

    Mark Jackson and Stephen Glenn are publishing the results of a project called The One Hundred, where they’ve asked 65 eurogamers their 15 favourite games ever, scored the results and compiled them into a list of 100 best games ever. The results are published one by one… It should make interesting reading for a while!

    October 26, 2005
    Outside world

    hot games
  • How to recognise hot games

    Let us enter the SuperGeek Zone. Everybody knows Huber happiness, right? It’s a metric of how much happiness you get out of a game. It’s calculated as (game rating — baseline) * average length in minutes * number of games played. Ratings and baseline are on scale from 1 to 10, baseline is typically 4.5.…

    October 25, 2005
    Statistical lunacy

    hot games, statistics
  • Antike and Heckmeck

    I tried Antike with Johanna. It’s certainly not the best two-player game, but it was fun and I got some practise with the mechanics so it’ll be easier for me to teach in Helcon this weekend. So, yeah, it was fun. We played on the Middle-East side, Johanna played Arabs and the Greeks against my…

    October 24, 2005
    Session reports

    Antike, Dice Games Properly Explained, empire-building, Heckmeck am Bratwurmeck, Johanna
  • Princes of Neverland

    I noticed something: last time I played Princes of Florence was in January 2003. That’s bizarre. I was really into it at one point, but for some reason it never caught fire. I’ve played it whopping nine times since it came out five years ago, maybe half of those with someone else’s copy. That’s just…

    October 22, 2005
    Less about games

    Princes of Florence, selling games
  • Fettnapf

    First of the Essen games reviewed! A Finnish review of Fettnapf is up on the Finnish site. I went to the fair looking for a good Amigo card game. I had tagged Fettnapf and played it the first chance I got. It wasn’t a disappointment, but a rather pleasing little game. It’s basically a game…

    October 21, 2005
    Reviews

    card games, Fettnapf, fillers, memory games, review
  • Gamewire is no more!

    How can we survive? First The Game Journal quits, now Rick Thornquist says he quits Gamewire. Where will we get our news from now on? Thanks to Rick for his amazing work with the Gamewire, it’s been a very good resource! I would’ve been completely lost in Essen without Rick’s list.

    October 21, 2005
    Outside world

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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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