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  • Gaming Year 2025
  • 1825 notes
  • Phantom Rummy with Johanna

    I wanted to see how Johanna liked Phantom Rummy, so we played a game. It wasn’t quite a success — we aborted after three rounds when Johanna was leading 8-4. I wasn’t quite sure she’d like the game to begin with… She likes Mhing, but is Phantom Rummy similar enough? Or too similar? As it…

    November 12, 2005
    Session reports

    Johanna, Mhing, Phantom Rummy
  • Pünct

    A review of Pünct in Finnish. After trying Pünct in Essen and knowing I probably won’t play again, I thought I’d write a review since my opinion is already well-formed. Pünct is a great addition to the Project GIPF line. It extends the set to connection games, a fairly important subgenre of abstract two-player games.…

    November 11, 2005
    Reviews

    abstracts, connection games, Project Gipf, Pünct, review
  • Reworking the categories

    This blog has been categorized in a terrible way. The division between Less about games and More about games is idiotic. No librarian can be proud of a classification like that, no way. Thus, it’s time to re-work the categories. Sorry for the trouble! I’m going through my archives, throwing stuff from one bin to…

    November 10, 2005
    About the Blog

    Movable Type
  • Where’s My Geek?

    Grr. BoardGameGeek just won’t answer. I don’t have any particular need to use it, just some general checking, which I can’t do because either the server is busy or the site doesn’t answer at all, and I’m getting all aggravated about it. Talk about withdrawal symptoms… Please, please get back up, dear Geek!

    November 10, 2005
    Less about games

    BoardGameGeek
  • Good offers

    As much as I wish to support the local game store, there are some offers you just can’t afford to miss. Ta Yü is a really good game that’s been either too expensive or hard to get. Now it’s neither, as just about every German online store is unloading it at 19.90 euros. Go grab…

    November 7, 2005
    Less about games

    Lost Valley, shopping, Ta Yü
  • Games at Jyväskylä — expanded Dawn Under

    We were visiting my parents in Jyväskylä this weekend (my grandfather’s 85th birthday party was Saturday). We did play some games, as well. Ismo and Raija joined me for a game of Dawn Under. I sold them my English copy, now I have the Finnish edition. I wanted to try my brand new Frische Luft…

    November 6, 2005
    Session reports

    Dawn Under, expansions, Frische Luft für die Gruft, Jyväskylä, Korsar, St. Petersburg, Thor
  • John Bohrer on Age of Steam expansions

    In a Geek thread called Italy is for AoS experts and France is for AoS beginners John Bohrer ranks the different Age of Steam expansion maps in this order by the level of their difficulty (from easy to difficult): France, US Rust Belt (basic map), England, Scandinavia, Germany, Western US, Ireland, Korea and Italy. The…

    November 3, 2005
    More about games

    Age of Steam, expansions
  • Helcon 2005 — Saturday

    Saturday was games, games, games. About 50 people participated, playing lots of games. Few bigger ones were scheduled and the Memoir ’44 tournament kept on going. Here’s my games: Indonesia. Splotter was the theme of the day, and I started with Indonesia. The game’s about development of Indonesian economy. When the game begins, there are…

    November 2, 2005
    Event reports

    Antike, Antiquity, events, Helcon, Indonesia, Jungle Speed, Memoir ’44, Phantom Rummy, Splotter
  • Helcon 2005 — Friday

    Helcon 2005 was already the fourth time the event was organised. This time we had a new location, a meeting hall of The Finnish Evangelical Lutheran Mission. It was a good location for many reasons: it was clean, had enough room, there were lots of tables, good kitchen facilities and a possibility to rent a…

    October 31, 2005
    Event reports

    Cash’n Guns, Einfach Genial, events, Heckmeck am Bratwurmeck, Helcon, Memoir ’44, Memoir ’44 Overlord
  • Designers write about their games

    It’s always interesting when designers step up and discuss their games. There have been two great examples of that recently: Gathering of Engineers: Daddy, Where Did Havoc Come From?, written by KC Humphrey, the designer of Havoc: The Hundred Years War and the input from Mac Gerdts, the designer of Antike; for example, this thread…

    October 31, 2005
    More about games

    Antike, Havoc: The Hundred Years War
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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