…by asking and answering questions: “how often you come here?”, “what are you wearing on your feet?”, “what was for lunch today?” and so on. The spy needs to come up with convincing answers, which is made easier by the need for the other players to avoid giving the spy clues. Stressful, but in a…
TradeResolver has evolved to release 4, which is probably the last release for a while now. The program works and has plenty of interesting features. In the speed of the brute force mode it loses to TradeGenie, but then again, even TradeGenie is too slow to completely run through bigger lists in reasonable amount of…
…issue. I like the zine, it’s free, that’s the least I can do. I also try to come up with some feedback on the articles; if you search through the archives (everything is archived, the web site is a wonderful resource of good board game articles) for the letters section, you’ll find few letters to…
…released two games that have been in the works for a while now. Invasion: Free State was initially planned for release in 2016. It took a while to arrive, but it’s finally here. This is an urban tactical combat game inspired by video games like the original X-COM and its predecessor, Laser Squad. One side…
…his or her influence tokens to the common pool, where they must be bought back. The price is just some actions, but that can be annoying. The rewards are mostly mission chips, which are used to complete the missions. There are other rewards, too: money, new cards, influence on other tiles, things like that. There’s…
Since everybody else is doing these top 100 lists, I’m joining the fun. This is the first installation, stay tuned for the next parts in the next days (I’m not following Mark’s suit and dribbling the list one by one, especially as the lower positions are essentially tied). How did I make the list? I…
My annual top 100 list is now out on BoardGameGeek: Mikko’s top 100 — 2022 edition. Making this year’s list was a slightly sad process. I have a two-year rule for my list: this year, I’ll consider games that I’ve played in 2022, 2021 or 2020. This meant a list of 146 titles. I’ve last…
…as a quick two-player game. Innovation is a staple that works. Over ten plays is very solid for something ten years old. I still haven’t started with the expansions. Dale of Merchants tends to come and go a bit. This year it was definitely coming, with the third small box. I first got it in…
…lose a tile. It’s a fun game and has a certain element of risk-taking and push your luck -type of action. You must pay attention to what others are doing, too, because if you don’t steal from the leader, you’ll end up losing. It’s a fun game and well-produced: the worm tiles are same plastic…