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  • 1825 notes
  • Touché

    This Finnish review of Touché has been up for a while. Well, better later than never… Touché is a simple game, where players are trying to form patterns on the board. Each round is play a card, draw a card, until someone forms a pattern. All pieces except those on the pattern are removed and…

    June 12, 2006
    Reviews

    bad games, card games, review, Touché
  • TradeResolver

    TradeResolver has evolved to release 4, which is probably the last release for a while now. The program works and has plenty of interesting features. In the speed of the brute force mode it loses to TradeGenie, but then again, even TradeGenie is too slow to completely run through bigger lists in reasonable amount of…

    June 12, 2006
    Less about games

    math trades, TradeResolver
  • Margin for Error

    I got a copy of Margin for Error to try. It’s a partnership trick-taking game, so it’ll have to wait until the next time I have four players together. It looks simple enough: there’s a captain who decides, whether their team will go for lots of points or no points. Other team tries to mess…

    June 7, 2006
    More about games

    Margin for Error, promo games, trick-taking games
  • Cider gaming: Cosmic Eidex, Mhing

    Yesterday’s game session was motivated by cider. Some local pubs have cider weeks right now and being such a cider fan as I am, I wanted to check out their real cider — it was called Broadside or Broadwinds, don’t know for sure. It was good (though not superior to Weston’s Old Rosie), as were…

    June 7, 2006
    Session reports

    Cosmic Eidex, food and drink, Mahjong, Mhing
  • Ricochet Robot solver

    Remember when I wrote about my Ricochet Robot solver back in 2002? Maybe not, but today I did get a message from Matthias Krings, telling me he has a working Ricochet Robot that’s fast. He doesn’t have Windows binaries, so I can’t check right now, but if you’re running Linux, go check Yet Another Ricochet…

    June 6, 2006
    More about games

    Ricochet Robot
  • Board game club: Edel, Stein & Reich, Bunte Runde

    Yesterday was board game club day, despite nice weather, sunshine and all. We won’t let that stop us! The turnout was good, three tables going on all the time. I got a nice bunch of people playing with me the whole afternoon with few changes. I suppose I can trust the club goes well without…

    June 5, 2006
    Seurapelikerho

    bad games, Bunte Runde, Edel Stein & Reich, Frank’s Zoo, Modern Art, Seurapelikerho
  • Small game session: Mexica, Bunte Runde

    I met the guys at the University cafe for a small session yesterday. Interesting enough, the entry exams for information studies were at the same time as our games! I was there too, six years ago, and now I’m just about graduated. I’m glad I’m done with that, really. We started with For Sale, which…

    June 2, 2006
    Session reports

    Bunte Runde, Industrial Waste, Mexica
  • Math trades and Spiel des Jahres

    I’ve been rather excited with the concept of math trades. There’s loads of math trade activity in the Geek, just check the trade forum (the math trade guide is good if you don’t know what this is all about). I haven’t been involved in those, as it doesn’t make sense from Finland and I’ve yet…

    May 29, 2006
    Less about games

    Caylus, math trades, Nacht der Magier, Spiel des Jahres, Thurn und Taxis, TradeResolver
  • Touché

    Since I got it, I might as well try it, right — so we cracked open my brand-new copy of Touché. The game is simple enough: play card to place a token on a matching square on board. The goal is to create three formations of your pieces. First player to do that wins. We…

    May 25, 2006
    Session reports

    bad games, card games, Touché
  • Ghost Olympics

    I finally got around and played Schloss Schlotterstein with Johanna. We dove straight in for the Ghost Olympics, a spooky five-event competition. First up was Haunting Balls, where you must collect mysterious metal balls. I won that event, with a six-second margin. It’s a tricky event, as the balls react to the ghost very strongly.…

    May 23, 2006
    Session reports

    Johanna, Schloss Schlotterstein
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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