Gameblog

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  • Gaming Year 2023
  • 1825 notes
  • About reviewing games

    A typical subject for discussion is how many times a reviewer should play a game before reviewing it? I know I’ve lowered my standards as I’ve written more and more reviews and I’ve even written reviews based on one play of the game (and even part of one play, as was the case with Time…

    February 22, 2005
    Less about games

    blogs
  • Flowerpower

    I’m churning out review after review… This time I did Flowerpower. Flowerpower is a relaxing little game in the Kosmos two-player range. Designed by relatively unknown authors Peter Haluszka and Angelika Fassauer, Flowerpower is often mentioned as a good couples game. It certainly has some good qualities: it’s a two-player game, easy to learn, easy…

    February 21, 2005
    Reviews

    Flowerpower, review, tile-laying, two-player games
  • Einfach Genial

    Another review I wrote: Einfach Genial aka Ingenious aka Mensa Connections. Einfach Genial is a clever game by master Knizia. It’s an abstract game, a rare thing from Knizia whose games are often fairly thinly themed, but still have at least some theme. Some have questioned if Einfach Genial would’ve won the Spiel des Jahres…

    February 19, 2005
    Reviews

    abstracts, Einfach Genial, Reiner Knizia, review, tile-laying
  • Dune

    I wrote a review of Dune (in Finnish). I haven’t played Dune in ages — there’s not a mention of it in this blog, for example, and I haven’t missed many sessions since I started writing. Usually if I own a game and don’t play it, there’s a reason. With Dune, the reasons are obvious.…

    February 19, 2005
    Reviews

    A Game of Thrones, books, Cosmic Encounter, Dune, review
  • Bad rules of Victory & Honor

    Peter Sarrett writes about bad rules, mentioning Victory & Honor as an example. He’s spot on: Victory & Honor has probably the worst rulebook I’ve ever seen in a good game. I practically threw the rule book across the room three times while explaining the rules. It took us MUCH longer than it should have…

    February 19, 2005
    More about games

    blogs, complicated rules, Victory & Honor
  • Ambition

    Those reading rec.games.board or rec.games.card might have noticed a thread called truth about church’s ambition. It had nothing to do with church, it’s in fact about Mike Church and his card game Ambition. For some reason there’s a flamewar of sorts going on around the game. Why, I have no idea, but the thread, especially…

    February 19, 2005
    More about games

    Ambition, card games, Die Sieben Siegel, trick-taking games
  • Rush Hour

    I bought myself a Rush Hour puzzle set and all three extra card sets. It was a total impulse purchase, I just thought it would be interesting to try. I’ve tried Lunar Lockout, another puzzle from the same company and enjoyed that (that one is very much like Ricochet Robot), so I thought Rush Hour…

    February 14, 2005
    More about games

    Johanna, Lunar Lockout, puzzles, Ricochet Robot, Rush Hour
  • Boardgame Club meeting: Niagara, Fresh Fish

    Our club meeting yesterday drew a record crowd of 25 gamers. At one point we had five games going on at the same time! That’s amazing and I do hope this is a continuing trend and not just a fluke. Some of the expansion was caused by a group of people interested to try Age…

    February 14, 2005
    Seurapelikerho

    Age of Steam, Cluzzle, Fresh Fish, Kahuna, Karibik, Niagara, Seurapelikerho
  • ÜberGeekBadge

    I’ve achieved something: I have an ÜberGeekBadge. Super neat! You can admire my excellence at my profile page. You’ll also see that I’ve been generous. Creating the Geek Supporter badge was a brilliant idea in the first place and adding the year made it even better. Now the badge will become outdated unless one drops…

    February 11, 2005
    Less about games

    BoardGameGeek
  • Domaine

    There’s a new Finnish review of Domaine posted on my website. Domaine is a reworking of Teuber’s earlier Löwenherz (and published under that name in Germany). I’ve tried both and I think Domaine is an excellent work and much better game than it’s predecessor. The game’s about medieval lords, fighting over the lands while the…

    February 11, 2005
    Reviews

    conflicts, Domaine, Löwenherz, review
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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