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  • Pirate’s Cove

    I didn’t stay long at the board game club meeting yesterday, but I had enough time to try Pirate’s Cove with five players. It was much better experience than with three and I even upgraded my Geek rating for the game. It’s now nine; three-player game is eight. It’s not really my style of a…

    December 8, 2003

    Pirate’s Cove
  • Independence Day games

    Even though next board game club meeting is tomorrow, I invited Robert and Olli to my place for some games. It was a very good way to spend the Independence Day in my opinion, especially as Johanna was out of town. First we played some new games I hadn’t yet tried. I’ll write more detailed…

    December 6, 2003
    Session reports

    Alhambra, Fist of Dragonstones, Pirate’s Cove, Scream Machine, Tigris & Euphrates, Viva il Re!
  • Go humour

    I haven’t been checking out Almost Sente in a while. Of the new strips, number 50 was hilariously funny! I think I have a dry sense of humour sometimes.

    December 6, 2003
    Outside world

    Almost Sente, Go, humour
  • A box with something in it

    Maul of America is a prime example of bad boxing. The game comes in a huge box (all the games I got from Jolly Roger were packed in the Maul of America box), which has almost nothing in it. The cardboard pieces that make the board use the surface of the box pretty well, but…

    December 6, 2003
    More about games

    Cults Across America, Maul of America, Space Marine
  • Nodwick preview

    I got the Jolly Roger games yesterday and the first one I tried was Nodwick: The Card Game. The title is necessary, because Nodwick is originally a web comic by Aaron Williams. That means, of course, that the game has rather decent graphics. The game, designed by Frank Branham (the author of the brilliant Dia…

    December 5, 2003
    More about games

    Frank Branham, Nodwick: The Card Game, Pit, preview, speed games
  • Go and Gang of Three, part 2

    Yet another session with Go and Gang of Four. This time I moved on 19×19 board with Juho. Where I used to play one game of 19×19 with Ilari in, say, 90 minutes, we played six games with Juho. And it still didn’t feel too fast; I had plenty of time to make up my…

    December 4, 2003
    Session reports

    Gang of Four, Go
  • New games!

    A mysterious FedEx packet (who on earth would send me a courier packet?) turned out to be a bunch of games from Jolly Roger. I had paid the shipping, but I didn’t expect mere $21 to pay for a delivery to my door. In a week! I expected to get the games in few weeks,…

    December 4, 2003
    Less about games

    Chicago Way, Maul of America, Nodwick: The Card Game, promo games, Scream Machine
  • Kogge preview

    I got a copy from JKLM Games earlier last week and spent quite a while trying to figure out the rules. I don’t think we made any bigger mistakes, the rules weren’t quite that hard, only a bit complicated. While the components are shoddy (the route marker tiles are especially unpleasant), the game is wonderful…

    December 2, 2003
    More about games

    Kogge, preview, trading
  • Weekend games: Puerto Rico, Gang of Four

    I was in Jyväskylä meeting my parents last weekend and games were played, as usual. The boys weren’t home this time, so I chose more adult games that would work with three. Well, youngest of the boys was around enough so a game of 6 Nimmt! got played. Another fairly typical game choice was Puerto…

    December 2, 2003
    Session reports

    6 nimmt!, Gang of Four, Jyväskylä, Kogge, Puerto Rico, Queen’s Necklace
  • The Games Journal

    December issue of The Games Journal is out. The best part of it was probably the Joe Huber interview. Rules to Joust and Budget Crokinole might also be of interest to some of you.

    December 2, 2003
    Outside world

    Crokinole, Games Journal, Joust
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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