I bought myself a Rush Hour puzzle set and all three extra card sets. It was a total impulse purchase, I just thought it would be interesting to try. I’ve tried Lunar Lockout, another puzzle from the same company and enjoyed that (that one is very much like Ricochet Robot), so I thought Rush Hour…
…is over when two rows are complete (four houses, all with roofs). In the end complete rows score positive (value of cubes + the roof for the owner of the top cube) and incomplete rows score negative. There’s some special cubes which can make rows longer or shorter and a mayor that can double the…
…it on top of previous items against your wall. Leaning on the central divider is not allowed, but otherwise you can choose freely how to build your ladder. If you get unlucky and roll a grey symbol, your opponent is allowed to drop a wooden disc on your wall, possibly wreaking havoc on your ladder….
…Havre would be a three-player game for me, and absolutely no slow players allowed nowhere near the game. While the game is good, I don’t think it’s good enough for three or four hours and I can see it fairly easily taking that long with undecisive players. Galaxy Trucker. Believe it or not, I haven’t…
…San Juan, it would be better. Combat Commander: Europe — Gone after few games. Too long, too fiddly, high resale value. 1960: Making of the President — Played once, sold. Not my cup of tea. Phoenicia — Thinking about selling. Didn’t play once in 2008, but I like it — then again, 2008 was the…
We played a game of Hacienda at SpielByWeb. It was a pleasantly quick match, just a week. You can see the final results. I won, but it was a bit of a surprise. I was the only player to try the massive land chain -strategy, so perhaps that was it? I made a mistake, though:…
…interesting experience and it made the game much more interesting, as I would’ve won the game quite easily without the swap, I think. Incidentally Petri didn’t complain as much, but his position was much worse and I’m not sure if I could’ve done much if I had swapped with him. It seems to me that…
…I just can’t make up enough territory — though I’ve played so little on proper 19×19 boards so I can easily put that on lack of experience. 9×9 doesn’t really teach one to capture territory… In better one of the games, I’m sure I could’ve done more, but I just didn’t know how. Frustrating, but…
I think I mentioned an Adam Spielt order two weeks ago… Well, I got the games yesterday: Sticheln and Bohnanza. So no Wizard for me! Reason for that is the simple fact that Wizard is easily played with the Sticheln deck as it only adds four Wizards and four Jesters to the standard deck —…