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  • The Apples Project

    Mark Jackson has resurrected The Apples Project for a new run after a four-year break (here’s the original Apples Project). The idea is to get a group of experienced gamers to list their favourite games in certain genres or by certain designers. That is, to compare apples to apples (as opposed to comparing wildly different…

    August 22, 2006
    Outside world

    Apples Project, awards
  • Elasund, Elasund, Elasund

    Met Olli today. The dish of the day was Elasund, the latest Settlers spin-off. The Settlers element is pretty much resource production roll to start the turn, 10 victory points to gather and… well, that’s about it. The game is about building a city. Smaller buildings produce influence and money, both of which are needed…

    August 18, 2006
    Session reports

    city-building, Elasund, two-player games
  • 18xx

    Thanks, Alfred. After reading that, I’m not sure I can hold off from getting a 18xx game anymore.

    August 16, 2006
    Less about games

    18xx, shopping
  • New game session: Farlander, Terra Nova

    Once again I met Olli for games, this time focusing on new material. We started with Farlander, since Olli had just bumped into it in a shop. The game looks nice, and inside the pretty box lies a simple war game. It’s so simple and minimalistic that I’m having a hard time calling it a…

    August 11, 2006
    Session reports

    abstracts, Amazons, Battle Line, chaos, Farlander, Terra Nova, two-player games, war games
  • New games

    Got Elasund and Farlander from Tactic. Both are interesting games in their own way. Elasund is, of course, the latest game in the Catan franchise. The Catan basics are there (die roll for resource production, building to ten victory points), but outside that it’s something fairly new compared to other Catan games. There’s one aspect…

    August 10, 2006
    More about games

    Elasund, Farlander, promo games, Settlers of Catan, Tactic
  • Rat Hot

    Rat Hot reviewed in Finnish. Rat Hot is a small two-player tile-laying game from Michael Schacht. It was previously web-published as Dschunke: das Legespiel, but this edition is from Queen Games and Rio Grande Games. The game is about merchants storing goods in a storage; they try to pack similar goods together for easy access.…

    August 6, 2006
    Reviews

    fillers, Rat Hot, review, tile-laying, two-player games
  • Margin for Error preview

    I got a copy of Margin for Error, the first game from Sagely Games, to test. Unfortunately I can’t see myself having an opportunity to test the game in near future, so I thought I’d write a bit of a preview based on the rules. The game is familiar enough, so I’m quite confident of…

    August 5, 2006
    Reviews

    card games, Margin for Error, preview, trick-taking games
  • Magical crystals

    Another children’s game tested: Mago Magino goes in the closet towait for Nooa to grow up. The game is clever and fun, but offers little to adults. It’s just roll-and-move, with some risk assessment and some scope for tactics (how to use the wizard, how to use the two pawns each player has). The game…

    August 5, 2006
    Session reports

    children’s games, Mago Magino, roll and move
  • Battles in the east

    I met Olli for a session of Memoir ’44. We ended up exploring the Eastern Front expansion. Both scenarios we played — Gates of Moscow and Breakout to Lisyanka — were excellent. Add the excellent Suomussalmi scenario to that and the expansion pack starts to feel like a pretty good purchase. The scenarios are great.…

    August 3, 2006
    Session reports

    Memoir ’44, Memoir ’44: Eastern Front, two-player games
  • Nacht der Magier

    I played a game of Nacht der Magier with Johanna yesterday. We played in light; it was nice to see the game worked well without the darkness effect. It’s better in the dark, but fine in light. Thus, a review in Finnish. Nacht der Magier, Magician’s Night, has a rare gimmick. The game is played…

    August 3, 2006
    Reviews

    children’s games, dexterity games, Drei Magier Spiele, Johanna, Nacht der Magier, odd games, review
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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