…of him or her (played characters, boosters, supports), the battle is worth two dragons. If you’re losing, you might want to back out before your opponent plays six cards. Special powers Some cards have special abilities. Do not think of CCGs here; there are plenty of cards that only increase power with no special text…
…come to rescue here: toss a chip on the card and the turn moves on to next player. Of course, whoever ends up taking the card (either by free will or lack of chips) gets the chips, too. At some point the deal is sweet enough for someone to grab the card, because eleven chips…
…a game called Arimaa (Arimaa at BoardGameGeek). Arimaa was intentionally designed to be a difficult challenge for a computer to play. The approach is, however, boring: the game’s difficulty arises from a very wide space of possible moves, which can’t be pruned easily. Free initial setup renders the use of opening libraries impossible. Well, that’s…
…Watching how my opponent played, the building chains seem to play a big role. I’m not super enthusiastic yet (some have flashed the Spiel des Jahres possibility already!), but I’m quite sure I’m buying Attika at some point. I’ll try to get some more plays at BSW and I’ll also be able to test the…
…Scotland Yard has survived the test of time quite well. The new Junior version isn’t quite as long-lasting, I think. It’s just a guessing game, which can be frustrating, if you keep guessing wrong (or if your opponents keeps guessing correctly). That said, it does look nice – despite some niggles with the components, where…
…splitting the group 3–3, we did a 4–2 split, and I played three two-player games of Altiplano in a row. That was splendid. Krass Kariert is still a solid filler card game, one of my favourites in the genre at the moment. Spirit Island takes more work to play; it’s a more extensive afternoon experience….
…are useless. It’s really that simple. One of the most obvious comparisons is 6 Nimmt!. Both games are relatively quick to play, easy to teach and offer surprisingly tough decisions. Coloretto is quicker to play (but of course you can always play only one hand of 6 Nimmt! if you want to) and perhaps a…
I want to try the play-by-web Puerto Rico at PR-Game.com. The interface is, erhm, interesting, but I want to see how it turns out. I’m missing Puerto Rico action, so I thought that might be a good avenue. So, anyway, I started a game for four players. Hop in if you’re interested. Players of all…
…Church’s own comments about his game, made me investigate the game. It’s quite interesting, actually. Ambition can be found on the Card Games site, but those aren’t the latest rules (the game’s new, invented in 2003 and probably still a bit of a work-in-progress). Right now the latest version of the rules can be found…