…this game so badly. After that it was a step up in the complexity scale. Einfach Genial is Knizia’s latest offering. It didn’t get the Spiel des Jahres (with a theme, perhaps it would have), but the Austrians gave their award to it. Sure, it’s an abstract game, but very accessible one. The rules are…
…to hit the center. The questions have also their problems: the range from practically impossible to know (too specific local knowledge or simply areas completely unknown) to simple yes or no guesses. Of course that can be balanced — we immediately toss away impossible questions or give hints to make the really hard questions easier….
…a lot. It’s just brilliant, simply the best card game art I’ve ever seen. It’s a deck full of pictures that equal the best CCG card art. Very beautiful! Of course, it depends on if you like Drew Tucker’s style or not, the APE Games’ Anathema page has examples. Can’t wait to try this one!…
…good record in this game, too, I’ve won all but three games.) Of course, this problem is one of the downsides club playing has — you have to carry everything you play with you (the other major downside is always having a newbie in a game, which hurts some games a lot). Playing at home,…
…things. Remember “Beautiful wooden components” from Medina box? That’s nothing! How about “Mit echtem sand”, “With real sand” — I have a picture of the game, but cleverly I didn’t get the name. Anyway, it’s a game of sand worms from Drei Magier Spiele, and the box has some fine sand in it. How they…
…Of course, the question is how much should the bribe be? If the bribe’s too small, sheriff may get annoyed and the smuggler will suffer a loss of goods and a fine, but if the bribe’s too large, the sheriff will be left without any income. Of course, the game’s indeed pretty bad if everybody…
Ah, Neuland! The land of strange, yet soothing line art and wide open spaces ready to be filled with pointy little buildings, free for all to use! How have I longed to wander through your fields, moving resources around! So, I met Olli H. for some games, and got him to play Neuland. He had…
…player with the most cards wins. So, obviously we played the pro game with three-tile puzzles. Everybody would’ve completed their puzzles in 20 seconds! This reduces the game to pure skill, so the fastest player will win. This is the typical downside of speed games the original Ubongo avoided so well. Worry not! What saves…
…certain Mastery thresholds. That is new and interesting and while it isn’t used as much as I had hoped for, it still spices up the game well. There are also Mercenary cards: some cards are marked with a red frame and when you buy one of those cards, you get to choose. Either you buy…
…points and cards, while produce creates more goods. Each player chooses one phase to do each turn. Only the chosen phases are played. Everybody gets to play every phase that is chosen, but the players who choose each phase get special benefits. In explore, for example, everybody draws two cards and keeps one, but the…