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  • Board game club: Antiquity

    It’s been a while since I last visited the board game club. Bad timing and busy weekends… It was a real pleasure to go and to celebrate, I decided to play something heavier that doesn’t quite work with our Thursday evening sessions. First game of the afternoon was something lighter, though: we played Verflixxt! with…

    January 21, 2008
    Seurapelikerho

    Antiquity, Race for the Galaxy, Set, Seurapelikerho, Verflixxt
  • Thursday session: Set, Age of Steam

    For some reason I hadn’t played Set before. After all, as a pattern recognition game it’s right up my alley. I had tried it in some Helcon or other, but there was a mess and nobody knew how to play and it just fizzled. Now I had better luck, as Olli introduced us to the…

    January 18, 2008
    Session reports

    Age of Steam, Age of Steam Europe map, Set
  • Thursday session: Heckmeck, Halli Galli and Cuba

    Another good Thursday evening. While waiting for the crowd to gather, I opened the games with Heckmeck am Bratwurmeck. It was chaos, as usual. I failed rolls constantly, while Mari and Jaakko piled up worms. Well, Mari lost most of her worms by the end, but managed to win nonetheless. Heckmeck is nice, but then…

    January 12, 2008
    Session reports

    Cuba, Halli Galli, Heckmeck am Bratwurmeck
  • Success metric

    One of my pet projects has been to create a metric to measure my success in various games. I’m not satisfied with the obvious choices: sheer number of victories means the games I’ve played a lot are on the top, despite the winning percentage, while winning percentage alone lifts the “one win of one game…

    January 11, 2008
    Statistical lunacy

    statistics
  • Thursday session: Cego, Citadels

    Yesterday’s session was the last one before the Christmas break is over and we can return to university. So, card games (not that we don’t play card games at the university). We started with Cego, a curious German tarot game. In Cego, the widow (or blind) is 11 cards. The first bid is solo: you…

    January 4, 2008
    Session reports

    Cego, Citadels, Fairy Tale, Tarot, Troggu
  • Hot games for Q4/2007

    And here’s the one final bit of trivia for 2007, the hot games for Q4. Shouldn’t be any surprises in store, but it’s good to have this one link in the chain of quarterly reports! Goodness continued from the previous quarter as the Thursday games were still in. Agricola is hands down the hottest game…

    January 1, 2008
    Statistical lunacy

    Agricola, hot games, Race for the Galaxy, Slovenian Tarok, statistics, Tarot
  • Year metric

    I’ve been a fan of Matthew Gray’s month metric. Now I happened unto his Every year 2007 update, focusing on the year metric. I haven’t been bothering with that, believing I wouldn’t have many high-scoring games. Well, I thought, why not — it’s a simple thing to add to my game stats package. I was…

    January 1, 2008
    Statistical lunacy

    Age of Steam, Attika, Battle Line, Gang of Four, Go, Lord of the Rings: The Confrontation, Lost Cities, Modern Art, Puerto Rico, Samurai, statistics, Tichu, Tigris & Euphrates, Trivial Pursuit, Web of Power, year metric
  • Gaming year 2007

    Another year of games is soon over. Gaming year 2006 was good, but I think this one was even better! At least in quality, not necessarily in quantity… Good new games (2006-2007 games) Agricola — This year brought two very good games, worthy of top-10 or even top-5 spot on my personal ratings. Agricola is…

    December 31, 2007
    Statistical lunacy

    1960: The Making of the President, Age of Steam, Agricola, Blue Moon City, Caylus Magna Carta, Chinese Poker, Combat Commander: Europe, Fairy Tale, hot games, Kuhhandel, Phoenicia, Race for the Galaxy, Shogi, Space Dealer, statistics, Tarot, Through the Ages, Ubongo Extrem, Ubongo Mini, Xiangqi, year review, Yspahan
  • Christmas Agricola

    I must’ve been pretty nice, since Santa brought me Cuba (befriending game store owners helps). Haven’t tried yet, but the game looks drop dead gorgeous. Mechanisms seem sound as well. Should be fun, might be one of those “nice, but like too many other games” games. My dear wife agreed to play a game with…

    December 25, 2007
    Session reports

    Agricola, Cuba, Johanna
  • Thursday session: Xiangqi, Tarot, Tichu

    We had to do a last-minute location switch because university is already closed for Christmas. Well, four players gathered at the bar we chose to play in. Not bad, really, as four is all you need… Jaakko was first to arrive and as I had set up a Xiangqi board to go through some example…

    December 21, 2007
    Session reports

    Plus-Minus Jass, Slovenian Tarok, Tarot, Tichu, trick-taking games, Xiangqi
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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