There’s a long rant at the Game Table about Through the Desert vs Go, where he goes to show that Through the Desert has absolutely nothing to do with Go, and thus the games shouldn’t be compared. I agree — his analysis makes sense. In the ways he describes, Go and Through the Desert have…
…playing La Granja from the same designers, buying Solarius Mission was a no-brainer. It offered similar gameplay with a cool space theme. I think the game delivers: it’s not simply La Granja in Space, but you can see where the games share design roots at points. Solarius Mission is slightly more complicated to teach than…
…fun with some lovely moments of sparkling ideas — “hey, I got it!” We also played a game of Chinese Poker. I decided it’s a silly game. It’s the one where you deal 13 cards to each player and then form three Poker hands (five, five and three cards) out of them. Hands are compared…
…same time seeing who’s the fastest. This one takes the first option: take turns, and when the puzzle is ready, the player who spent the least time thinking wins. The DVD is used as a timer. Every turn you choose your player number to start the timer. Then you take your turn and end it…
I’ve missed two previous Wednesdays (the whole days, simply gone, no sight of them), so I was very glad to be able to attend this week. Vacation hit this week, and lots of people were already playing by noon and we had eight people playing at the same time, which is unusually good. When I…
The October Games Journal is finally out. There’s no doubt about the best article of this issue: it’s Dan Bosley’s Misadventures in Gaming. I’m so glad to see he’s back in action! You can find 19 earlier episodes at Terminal City Gamers article page. They are simply hilarious!…
…will use with their friends, but it gives lots of potential for arguments. Where’s the border between slow play and deliberate stalling? The blocks are very light and flimsy. That’s not good, as it makes the game unpleasant to touch (compared to big wooden blocks of Make’n’Break, for example) and the towers wobbly. Well, that…
Die Dolmengötter is an ugly game. The theme is also silly: the game is abstract as heck, and while I understand that theming it must’ve been a real struggle, one wonders if this is a game that should simply be an abstract without any attempt at theme. Thomas Odenhoven’s other game, Portobello Market, works better…
Our latest Adam Spielt order has been made. Next week I should get the following games: PitchCar — A must after the Lahti weekend. Simply too much fun to miss this one. I wasn’t interested in this before I tried, it’s unbelievable how fun such a simple game can be. Dr. Jekyll & Mr. Hyde…
…the company worth something. It was a lesson learned, let’s just say, and next time I won’t be as silly. I only had NYC, you see, so I had to fight to have a chance. Make had a different strategy: in the end he had one share from each company. Petri had mostly C&O, and…