…try it out, so I teached him the rules and played two games with him. I hadn’t played it before with just two players and it was pleasantly different experience. The complicated scoring gets a lot less complicated — get two majorities and you win. There’s no reason to play any further when one of…
…our second game, so I didn’t stay longer. The two games were special, as I have now played exactly 100 games of Lost Cities. It’s still fun, but these days I’m probably more interested in playing the four-player version. At my second and third visit I got what I wanted: San Juan. I even played…
…waiting for the next greedy thief. The first player to reach 100 points wins the game. That takes about 5–15 minutes. There’s also a nice mechanism to support unlucky players: you get a diamond as compensation if you draw doubles within your first three draws. You can cash in three diamonds to get 50 points….
Mark Jackson and Stephen Glenn are publishing the results of a project called The One Hundred, where they’ve asked 65 eurogamers their 15 favourite games ever, scored the results and compiled them into a list of 100 best games ever. The results are published one by one… It should make interesting reading for a while!…
…exhibitors and whatnot, too. Expect a report next week. I’m looking forward to giving Eclipse a go. This is a space epic game from Touko Tahkokallio (designer of Politix, Aether and Arvuutin) and Sampo Sikiö (a graphic designer extraordinaire). It’s kind of euro game, but in epic scale and with combat involved. Should be interesting….
…a point-trick game of the Jass variety and the goal is to avoid the middle: either you need to score most points or the least points. Oh, and if you go over 100 (of the 157 possible points), you lose big time. It’s a nice game, and offers possibilities with almost any hand. We played…
I made a return to Schnapsen — I had tried it once before, about five years ago. It’s an extremely tight two-handed trick-taker. It’s an ace-ten game, played with a 20-card pack with all the non-scoring cards removed. It seems to be a game of memory: you must remember your own points and it certainly…
…think so, unless a cheap copy comes my way, but I’ll keep on playing it online. After two games (I lost both — I have lost every game so far) I moved on to play Power Grid. Only one player answered my call, so we played a two-player game. Unlike last time, the game was…
…This means I can always make a safe play — unless I run out of suitable cards. So you can never be 100% sure. However, most of the time I collect only one or two negative points — and those come from the card I use to indicate my misery colour. Keeping the control is…
…the evening we played the main treat: Agricola. We had five players, all novices except me, so we played the family game. That was certainly enough! We did manage to play the game in just 100 minutes, which was nice. It was a success. My mother loved the game, and she did quite well, too….