I love keeping the statistics for the games I play. I like toying around with the numbers, seeing how they go. Of course, the biggest rewards come when you can make deeper, more complete analysis. Changing of the year is a natural time for that. I can make a fairly complete review of the past…
…– I was able to see there’s a good game in it. I also knew getting to play it with the Winsome edition would be tricky. So, I ended up doing a DIY edition, which turned out great. Of course, when I design something myself, it’s guaranteed to match my taste, so of course I…
…too bizarre for me. Who Stole Ed’s Pants? is my latest acquisition. It’s a funny little game about passing blame. There are facts about the theft of Ed’s pants (the facts change all the time, of course) and evidence you can plant on your opponents. The most guilty player loses. It’s an odd little game…
…counting runs is a lot easier. That’s nice, though I miss being able to work together with your companies. Now the companies don’t really affect each other. I suppose there’s some blocking involved, but we sure didn’t see any in our game. Even the best stock picking newsletter won’t change the fact that the stock…
…despite what people say, I think San Marco is a pretty good four-player game. I like it a lot, anyway. I didn’t win (I placed third), but at least I managed to improve my standing in the end a bit. San Marco seems to be quite close and exciting until the end, which of course…
…looks pretty much like the real thing (but, of course, with less wood). But I’ve come to realize that Medina is not for me. I don’t know why. It’s dry, that’s true, but I do like abstract games. There’s something in the waiting game that it is that turns me off. It’s a pity, because…
…zombies are placed on three random graveyards. After that, there are no random elements. In the end of each turn, zombies move towards closest cubes. If there are multiple options, zombies split up. If there’s more than one way to reach the same cubes, again they split up. If there are decisions to make, the…
…We started yesterday with a four-game session with the latest expansion. We ended up splitting the wins 2–2; there was one tie-breaker victory for me, which was somewhat unusual. We used the new Places of Power in every game to get a good feel for them, and fortunately, the new artefacts, mages and monuments appeared…
…then 1, then 0.8, then 0.6. Early purchases are rewarded, but of course you need the money to buy land and mine it. I found the game good fun. The die-rolling brings quite a bit of randomness in the affairs, but in a good way. The way the water works is rather clever. All in…