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  • 1825 notes
  • HelCon II — Friday

    I started the HelCon II experience on Friday. The event began Saturday, but I since I was coming from a longer distance, arriving on Friday was a good idea so I could meet Tommy and Laura sooner. Evening was well spent at the Ryytty residence, filled with games, food, sauna and idle chatter. They had…

    November 10, 2003
    Event reports

    Constellation, Crokinole, Helcon, Hive, Isis & Osiris, Metro, Tom Tube, Top Speed
  • Costikyan on Chess

    Something quick before I start on the HelCon session reports: Greg Costikyan has written an excellent article on Chess and game design. All I can say is read it — it’s worth the while.

    November 10, 2003
    Outside world

    blogs, Chess
  • Media influence

    My game website is a journalist magnet. During the last month or so, I’ve been interviewed twice for a magazine (Kotiliesi and ET-lehti — first is probably a bit like Ladies Home Journal and ET is not about extraterrestrials; it’s targeted mostly for older (say 50+) women) and yesterday I was contacted by someone from…

    November 6, 2003
    Less about games

    interviews
  • The Games Journal

    New issue of The Games Journal. This issue features untypical Essen raport from Mark Johnson, continuation from previous articles (Jonathan Degann’s second installment in his series of game theory is particularly sweet), letters and reviews of Mystery of the Abbey and Isis & Osiris.

    November 4, 2003
    Outside world

    Games Journal, Isis & Osiris, Mystery of the Abbey
  • Board game club meeting

    Our board game club had a meeting yesterday. Lots of games were played, which was good. I started the afternoon with Web of Power. It’s one of my favourites, but I haven’t played it often this year. I should, I should… The game was rather exciting in the end. My score depended a lot from…

    November 3, 2003
    Seurapelikerho

    Canyon, Crokinole, Funkenschlag, Gargon, prototypes, Ryöstö, Seurapelikerho, Ta Yü, Web of Power
  • Discovery

    I bought Discovery on an impulse few days ago — it was there in front of me at the right moment. I had heard good things about it (well, one recommendation was from a Tactic employee, but still) and it definitely looked interesting — so why not. It sure is interesting. The components are neat:…

    November 1, 2003
    Reviews, Session reports

    deduction, Discovery, exploration games, review
  • Funkenschlag test game

    I played a solo test game of Funkenschlag today and found out the following: * The game is quite fun. It’s a bit like Age of Steam, but without the mandatory expenses. Gaining money is also easier. If you don’t get money, you can’t expand, but it isn’t a slow fall towards bankruptcy. * I…

    October 29, 2003
    Session reports

    Funkenschlag
  • Crokinole pictures

    I uploaded some Crokinole pictures. Here’s a bonus picture of my Crokinole board for the readers of this blog.

    October 29, 2003
    Pictures

    Crokinole, Pictures
  • PitchCar

    I wrote a review of PitchCar in Finnish. I also wrote a review in the Geek, but that’s not yet available. See the PitchCar Geek page, maybe it’s there when you read this. Anyway, I think it’s a brilliant game. It looks spectacular and is great fun to play. It should work with just about…

    October 29, 2003
    Reviews

    dexterity games, PitchCar, review
  • Games played today: Attika and Go

    I played some more Attika today on BSW. This time it was a three-player game, which I managed to win by building my 30 buildings first. It was a much longer game than the two before — 70 minutes as compared to the 20 minutes games I played earlier. One of my opponents played for…

    October 28, 2003
    Session reports

    Attika, BrettSpielWelt, Go, KGS
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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