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  • 1825 notes
  • Bad rules of Victory & Honor

    Peter Sarrett writes about bad rules, mentioning Victory & Honor as an example. He’s spot on: Victory & Honor has probably the worst rulebook I’ve ever seen in a good game. I practically threw the rule book across the room three times while explaining the rules. It took us MUCH longer than it should have…

    February 19, 2005
    More about games

    blogs, complicated rules, Victory & Honor
  • Ambition

    Those reading rec.games.board or rec.games.card might have noticed a thread called truth about church’s ambition. It had nothing to do with church, it’s in fact about Mike Church and his card game Ambition. For some reason there’s a flamewar of sorts going on around the game. Why, I have no idea, but the thread, especially…

    February 19, 2005
    More about games

    Ambition, card games, Die Sieben Siegel, trick-taking games
  • Rush Hour

    I bought myself a Rush Hour puzzle set and all three extra card sets. It was a total impulse purchase, I just thought it would be interesting to try. I’ve tried Lunar Lockout, another puzzle from the same company and enjoyed that (that one is very much like Ricochet Robot), so I thought Rush Hour…

    February 14, 2005
    More about games

    Johanna, Lunar Lockout, puzzles, Ricochet Robot, Rush Hour
  • Boardgame Club meeting: Niagara, Fresh Fish

    Our club meeting yesterday drew a record crowd of 25 gamers. At one point we had five games going on at the same time! That’s amazing and I do hope this is a continuing trend and not just a fluke. Some of the expansion was caused by a group of people interested to try Age…

    February 14, 2005
    Seurapelikerho

    Age of Steam, Cluzzle, Fresh Fish, Kahuna, Karibik, Niagara, Seurapelikerho
  • ÜberGeekBadge

    I’ve achieved something: I have an ÜberGeekBadge. Super neat! You can admire my excellence at my profile page. You’ll also see that I’ve been generous. Creating the Geek Supporter badge was a brilliant idea in the first place and adding the year made it even better. Now the badge will become outdated unless one drops…

    February 11, 2005
    Less about games

    BoardGameGeek
  • Domaine

    There’s a new Finnish review of Domaine posted on my website. Domaine is a reworking of Teuber’s earlier Löwenherz (and published under that name in Germany). I’ve tried both and I think Domaine is an excellent work and much better game than it’s predecessor. The game’s about medieval lords, fighting over the lands while the…

    February 11, 2005
    Reviews

    conflicts, Domaine, Löwenherz, review
  • Web site and a new translation

    I added a new translation on my website: Carcassonne: The Count. Thanks to Markku Jaatinen for doing the translation! I’ve been working on my reviews a lot, recently. You’ve noticed few new reviews I’ve written, but even more has been done behind the scenes. I finally finished moving my reviews to a new content management…

    February 9, 2005
    Less about games

    Carcassonne: The Count, rules translations
  • Afternoon of games

    I had some friends over for games. First one to arrive was Antti, another Tampere gamer who I had met in Helsinki, actually — he came to HelCon. We started the festivities with a quick match of Lord of the Rings: The Confrontation. It was a smooth victory for me. Quick exchange of units left…

    February 5, 2005
    Session reports

    Age of Steam, Age of Steam Ireland map, For Sale, Lord of the Rings: The Confrontation, Memoir ’44, Mogul, St. Petersburg
  • Age of Steam

    I wrote a review of Age of Steam (in Finnish). Age of Steam is probably my favourite heavier game right now. As the name betrays, it’s about the golden age of steam engines, the most romantic and glorified period of rail transport. A slightly boring theme, perhaps, as laying railway tracks across the map of…

    February 5, 2005
    Reviews

    Age of Steam, review, Volldampf
  • Cults Across America

    I wrote a review of Cults Across America (in Finnish). Cults Across America is a light wargame with a Cthulhu theme. Players lead cults, trying to conquer USA. The theme is fun, which is typical for a design this American. First thing you’ll notice: the game’s ugly. The thin cardboard board looks very amateurish and…

    February 2, 2005
    Reviews

    bad games, Cthulhu, Cults Across America, luck element, review
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Rating scale

Here’s the rating scale I use, and how it corresponds to BGG ratings:

  • Enthusiastic: I love the game and want to play it. (9, 10)
  • Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
  • Indifferent: I’ll play the game, if necessary, but won’t suggest it. (5, 6)
  • Avoid: I don’t want to play this game. (1-4)

(Thanks to Brian Bankler)


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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways – Western Region:

“A different color, also called “Brunswick green”, was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C – 225, BS381C – 226, and BS381C – 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways – Western Region for passenger Locomotives was BS381C – 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C – 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours – hence the ability to get reasonably consistent colours with manual mixing half a century and more ago.”

Wikipedia: Shades of green


There is a difference from play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.

– Girolamo Cardano: Liber de ludo aleae (1564), translated by Sydney Gould as The Book on Games of Chance (Princeton University, 1953)

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