…a new round begins. This continues until someone makes three patterns. The game uses a double deck of standard playing card, with each card symbol appearing twice on the board. I find that solution fairly boring; it certainly brings the game closer to average consumers, but still, it’s quite uninspired. Of course, that fits well…
…evaluate after just game or two (those are usually broken or simple games). More complicated games, where the game experience varies more (for example depending on the number of players or the strategies chosen by the players) need more time. Fortunately I do online reviews, where I can go back and alter the review and…
…zero. Each hand is nine rounds and each round has different value between one and nine. Thus, if you happen to win the positive points on nine-point round, you better aim for the eight negative points to balance that off. Of course, you can try to avoid every trick, but when both low and high…
I must confess. The guys at the Board Game Society forums have been talking about Advanced Squad Leader a lot, particularly the starter kits. Despite what I’ve said earlier about preferring these detailed strategy games on computer, I’m feeling a small pining for something like that. EastFront is another example of games that have been…
…are very fuzzy and unclear. Could’ve been much better! The rulebook is ok (at least when compared with, say, Vom Kap Bis Kairo), but the game seems awful lot more complicated than it is. Basically it’s “I divide, you choose” all the time. As I have a brother two years younger than I am, this…
…without it. Best new game in 2003: Choose the best of 80 more and less interesting games — that’s always so easy! Let’s split it up a bit, shall we. Best card game is Flaschenteufel (and there are plenty of good games just below). Then there’s always Crokinole and we’ll wrap it up with Age…
…better option. Of course, Nooa didn’t sleep a bit, but instead kept singing and shouting in his bed, but I suppose that counts as rest… But just six hands, because eventually we had to release him… During the afternoon we played two games of Villa Paletti (still great fun) and two games of Scrabble: I…
…leader with a disaster, but who wants to do it? I’m not sure if the dynamic works like this, but this is what I fear. Of course, this problem doesn’t exist with just two players. We’ll see. As it is, Terra Evolution is at least a pretty fun deck-building game (sort of) for two players….
…at Tampere… Games of the evening were Lost Cities, Bluff and Canal Grande. I started and ended the evening with Lost Cities — I teached it to Olli before Ville came and to Ville after Olli left. Of course I won both games, but that happens a lot when teaching. Olli played a tighter game,…